Name: Zeriken
Race: Human
rank: F
Class: Draconic Rune Knight
Age + Birthdate: 24, 07/04
Gender: Male
Personality: Zeriken has a well-rounded personality, being affable in general. Zeriken has a strong sense of what is right and wrong, however he doesn't make it his life's mission to correct wrongdoings. Zeriken is slow in some aspects of intelligence, often times misunderstanding a number of things said.
Alignment: Neutral Good
Likes: Dislikes:Aspirations:Zeriken's aspiration is to one day inherit the will of his adoptive Grandfather Zarrot, carrying on the traditions and teachings of the Runic Knight clan in which he belongs.
Phobias/fears:Scary stories do not sit well with Zeriken, frightening him to some degree regardless of how well-told the story is. This does not include explanations of situations within his scope of experience, as only that which is beyond his understanding truly frightens him.
Face-Claim: Richard by DBkun
Hair Color: Red
Eye Color:Brown
Height: 5'7"
Weight: 150 lbs.
Appearance:Zeriken is a short, lithe individual with neck-length red hair and sharp-looking eyes. His apparel covers him from the neck down, a leather under-armor with a light jacket worn over it covers his upper body. Gloves on each hand, with a pair of boots that reach the midpoint of his shins. Zeriken has a number of different sets with different colors, however his standard clothing contains olive greens, a light grey with his under-armor being bronze in color.
Special Features:Draconic Eye Atavism [See Class Traits]:
Due to the draconic blood baptism, Zeriken's eyes may take on a different appearance. If Zeriken's heartbeat is quick for an extended period of time, it stimulates the draconic blood ritual performed upon him, changing his iris to a golden color while his pupil becomes vertical. This change is very distinct, and can be immediately detected upon looking at Zeriken's face. This may be artificially stimulated by the use of magic, and can allow the user differing capabilities depending on the rank of magic used.
History:Zeriken's life began in a strange manner. Just as he was born a strange light fell from the sky and numerous auspicious happenings filled the small village. Just as these auspicious events occurred a number of groups, nefarious and kind both, divined the birth of a strong human. For one reason or another a few of these groups decided to send out representatives; some in order to convince the parents to leave the child in their care and nurture, while others to use the child in experiments or to devour the child in the case of a few intelligent beast-races.
The common reasoning behind each group, however, were the benefits. Such an auspicious birth would only happen when a child of great fortune appeared, favored by even the heavens. Clans and guilds alike wouldn't mind having such a member bolster their ranks, and monstrous intelligent beasts would be capable of evolving or gaining strength simply by devouring him and, subsequently, his natural-born luck.
A group of seven old men were the first to arrive. They managed to do so before the monstrous beasts could assault the village and, more importantly, the home of the child. Though these men were old, their presence was quite intimidating. White beards reaching their legs, their waist was as thick as a bear's with their backs as muscular as a tiger's. Each old man radiated strength that, to these villagers, felt like they could topple a mountain. With their backs straight, these elderly folk headed straight for the house Zeriken was born and raised in.
Warning the parents of the dangers to come, these old men managed to easily convince the parents to part with the child, though this parting was not a happy one even with the assurance of bringing the child back every five years to visit. The aura of strength radiating from the seven old men was enough to cow the parents, only working to confirm their stories. Even if the parents did not want to part with their child, did they even have the strength to refuse? Though these old men did not threaten the family, the mother and father both knew their family could not afford to offend these supreme warriors.
After securing the three year old child, the old men went to the village elder to explain the situation. Knowing that others would still not be aware of the child's absence, six of the elders remained behind and began to use their magical arts to set up powerful defensive spell formations. These formations were created to block out or suppress those with ill intent. Once the spell runes were created, taking a full week while fighting off some of the closer elements of evil intent, only one elder remained.
The rest of the elders set up another formation, creating a long-distance teleportation circle. Had they been to the village in the first place, they would not have needed to trekk across so much land over the past few years, yet now that they were there they could easily find their way back.
Over the course of the next two years the First Elder that remained behind repelled multiple viscious beasts, though he allowed guilds and clans to look for the child. It wasn't long that word got out and the attacks stopped happening; with the child no longer there, it was not worth the effort of attacking or looking for him.
While this was happening, Zeriken found himself in a strange mountainous region. He was taught their culture and laws, provided knowledge of different beasts and creatures. His diet was strictly regulated, causing him to go through an ideal growth period. Zeriken quickly learned that the Draconic Rune Knights were an order of people that defended both mankind and dragons; for greedy hunters that aimed for the lives of dragons without crimes, the Knights would destroy. For dragons which acted atrociously, the Knights would hunt and kill. To take up the blade in this cause, every Knight cultivated a righteous heart from childhood on. When being forced to act, they must be sure of the situation or consult other Knights to assist them.
Disciples of the elders would be trained within the Coiled Dragon Mountain range, however their order had several other mountains over a number of different countries in which they operated from.
Each elder had their unique areas of expertise, of which Zeriken learned a small part of their paths. Of all the elders, the Third Elder treated him the best. Like a gruff grandfather, it was this very elder that had divined Zeriken's birth and marshaled the other elders to make haste in retrieving him. Had they not done so, it was quite possible that Zeriken would have died or experienced and even worse situation.
By the time Zeriken was 8 years of age he was brought back to the village with the Third Elder. By now he already called Third Elder 'Grandpa Zarrot' when they were alone. Meeting his parents was a surreal experience, and Zeriken was quite shy. Even so, there was a degree of connection by blood and a link of happiness, knowing that his parents were still there and still alive.
Both his mother and father had a tearful reunion, happy to see their child but sad that they could not be a part of his life. They asked him about his time spent and in return received answers, though some answers were withheld due to him not yet having permission to discuss the matters of the order. On the outside, he was allowed to say he was obtaining training in the arts of a Rune Knight. His parents were proud to see such powerful individuals take notice of their child, yet at the same time it was a heart-wrenching feeling to them as the child left a week later to continue his training.
Years continued to pass in this way, and of all the paths Zeriken could have learned from the seven elders, he chose the Blacksmithing path of his Grandpa Zarrot. He began to learn the basics of the trade, as he knew the tools one forged were the ones that were easiest to use.
By the time he reached the age of 15, Zeriken was ready for the Draconic Blood Refinement Ritual. The young teenager entered into a pool of shimmering blood as the First Elder lead the seven Elders in an ancient rite. It was only later that Zeriken learned the blood was a rare gift from a powerful gold dragon with whom their ancestors had made their initial oath to. It was only once every five hundred years that their order would receive a batch of blood that would allow for a single individual to go through the rite.
The elders were very pleased, though they understood something important. The child's heart was pure, and his mind was untainted by the mortal world. He would need to go through a tempering through the red dust. The elders thus continued to train him, though this time in the use of weapons. As the Second through Seventh Elders trained him in weapons, the First Elder began creating an enchantment. Using some of Zeriken's blood, the First Elder used this as a catalyst. Inside this blood he created memories; memories of knowledge that would only unlock once the environment it was in had enough vitality. Years passed, and when he was 23 the enchantment was finally completed. The blood was returned to its source, Zeriken's body, and he was advised that once he was powerful enough to unlock the memories of his blood he would be able to return to the mountains for his final training. Before he left, he was advised to uphold the laws of their order. That while he should live righteously he should not meddle unnecessarily. That he should never leave a mission half-done. And lastly, that once he unlocked those memories he was to return to the Coiled Dragon Mountains at the earliest possible time.
Zeriken visited his parents one last time to let them know he would be adventuring out in the world to gain experience.